The campaign, and to a greater extent the puzzle mode, teaches players slightly more advanced tactics, encouraging players to think outside the box. There are some ingenious - one could even say devious - maps which are genuinely enjoyable to play through, even if it is against AI opponents. ![]() I honestly don’t see the appeal of playing Worms by one’s self, but if I did, I would be all over this. Worms Revolution comes with a surprisingly robust single-player campaign, along with a puzzle mode. And finally, there’s the basic Soldier - the all-rounder, if you will. The Heavy is a slow, ponderous behemoth soaking up damage and smacking people around is his business. The sneaky Scout is smaller and faster than his fellows, and can get into wee nooks and crannies that larger worms can only dream about (they are worms, so chances are they have weird dreams). The giant cranium of the Scientist allows them to make better turrets, for instance, and their knowledge of medicine means that every worm on their team regenerates a small amount of health each turn. Team 17 haa tried to mix up the dynamics of one’s squad of worms by introducing classes, each with their own strengths and weaknesses. It feels random, and thus isn’t a particularly solid tactic when there are actual explosives like mines or barrels, or pockets of water that will definitely unleash a torrent if struck. Directly hitting a bottle with a rocket might do no damage whatsoever, wasting a turn, whereas using the same tactics with a zippo might actually blow it up, or it might not. Whether or not an object is damaged when you fire upon it also seems rather arbitrary. Using telepathy to move objects is incredibly imprecise, and very rarely does it feel like you’ve achieved anything by doing so. ![]() Much of the time, interacting with these objects is just a lot of hassle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |